
BLOK COPY :: A 40 COLUMN COMMODORE PET GAME :: BY COSINE IN 2008


The mission objective for Blok Copy is simple; the playfield contains seven
distinct designs of tile arranged into columns of five and, at the start of
each level, those tiles are shuffled around; the operator must then
reorganise those tiles to resemble their starting order to unlock the stage
and progress to the next until all ten levels have been re-synchronised.
The controls are W for up, X for down, A for left and D for right, using
these controls alone move the cursors at the edge of the playfield to select
a row and column and holding down the right hand shift key at the same time
will instead cause the selected row or column to move.

Blok Copy is the first release for Cosine on the Commodore PET.  In order
to run it, you'll need a machine with a 40 column display and a minimum of
8K RAM, any PET that meets these specifications should be able to run it
and those fitted with a parallel port sound hack will also get titles music,
in-game effects and jingles (the sound is enabled by default in VICE but is
very loud, turn down the volume before running the game!)

Trivia: the original and, at the time of writing, incomplete version of
this game was written in order to learn the Atari 2600 hardware where it
utilised vertical splits to achieve eight independently coloured playfield
objects; despite all of that colour, the PET version is, of course,
rendered entirely as green (or orange) on black.  The music is a cover of
"End Theme" done on a one channel sound hack...!


Programming:	T.M.R
Graphics:	Bizzmo and T.M.R
Music:		SLL and T.M.R
Documentation:	T.M.R
Format:		Commodore PET
		(40 columns, 8K or more memory)
Release date:	8th March 2008